**The PRAGMATA Demo Delivers a Smooth, Polished Experience on PC**
CAPCOM's long-awaited sci-fi intellectual property, PRAGMATA, has finally announced its launch date and made available a free demo called 'Sketchbook' that lets players experience the unique blend of hacking and fighting that makes up the game's core mechanics. But how does it perform on PC? We took a closer look.
The developers have shared the official PC system requirements for PRAGMATA, which are listed below. As you can see, CAPCOM doesn't aim to push the boundaries of graphical fidelity, instead prioritizing a solid frame rate 'even if it meant sacrificing certain graphical aspects'. This decision is reflected in their choice to prioritize performance over visuals.
**PRAGMATA PC System Requirements:**
* Operating System: Windows 10 (64-bit) * Processor: AMD Ryzen 7 9800X3D or Intel Core i9-12900K * Graphics Card: NVIDIA GeForce RTX 5090 Founder's Edition or AMD Radeon RX 7900 XT * RAM: 16 GB DDR5 * Storage: 1 TB NVMe SSD
Based on my time with the demo, I'd say PRAGMATA already runs very well, at least on a high-end PC. At 4K resolution and every single graphics setting pushed to the max, including ray tracing and NVIDIA DLAA (AI-powered anti-aliasing while rendering at native resolution), on an AMD Ryzen 7 9800X3D CPU and NVIDIA GeForce RTX 5090 Founder's Edition GPU, the demo averaged 173 frames per second. That's with NVIDIA DLSS Frame Generation enabled; there is currently no support for Multi-Frame Generation, so it was set to 2x. AMD users can enable FSR Frame Generation, and for the upscaling component, they can choose between AMD FSR 3.1.4 and AMD FSR 1.
More importantly, FLAT (the Frame Analytics Latency Tool software) registered a very low stuttering 'share' of 3.68%, much lower than most PC games, which range from 8-10%, let alone the worst example so far, Vampire: The Masquerade - Bloodlines 2 with its 20.29% of stuttering time. Subjectively, the demo felt smooth and almost entirely stutter-free.
The game is also launching on Nintendo Switch 2, as announced at The Game Awards 2025, and I can see it performing well even there. On the other hand, those seeking a stunning game to show off their shiny new graphics card may want to look elsewhere. Granted, PC users will likely be able to inject path tracing through mods, as was the case with previous RE Engine games. CAPCOM only natively added ray-traced reflections and indirect lighting to this game, whereas Resident Evil Requiem will feature native path tracing.
The excellent performance exhibited by the PRAGMATA demo would be even better news if this were a challenging action game akin to Ninja Gaiden 4, to name one. However, this is not that kind of game. It's meant to be a far more relaxed experience, though I personally do hope that CAPCOM adds a Hard difficulty level before launch, as the demo felt far too easy.
I largely enjoyed my experience with the demo and look forward to playing the full game when it launches on April 24, 2026 for PC, PlayStation 5, Xbox Series S and X, and Nintendo Switch 2.